Nexus Modding > Game Assets
Modelling
The Old Dragon:
Aha, thanks Arparso. A little something new learned...
Dark-Zero:
hey, i got a question, can a .3D file be converted into the MSH file that nexus uses (or whatever uses0?
im kinda wya too impatient to learn modeling out of nothing (i need to have someone enx to me to teach me basics XD) and i was wondering, since the ships i wante dot put ingame is alreayd modele din a .3D file, can it be converted and worked for to put in nexus?
Arparso:
--- Quote ---hey, i got a question, can a .3D file be converted into the MSH file that nexus uses (or whatever uses0?
--- End quote ---
Short answer: no.
Long answer: it kinda depends. There is only one known converter able to create Nexus' MSH files and that's the official texture/model converter included in the game's modding tools. That converter can only convert models from Lightwave's file format (LWO or LWS). So basically: no, you can't directly convert any other 3d file format other than Lightwave's into a Nexus' MSH file. You may be able to successfully export a model in a different format (e.g. 3DS) to Lightwave's format and use that to convert to MSH, but that really depends on what software you've got at your disposal and what specific file format the source model is in.
--- Quote ---i was wondering, since the ships i wante dot put ingame is alreayd modele din a .3D file, can it be converted and worked for to put in nexus?
--- End quote ---
Like I wrote above: if you manage to somehow convert the file to Lightwave's LWO or LWS format, it's technically possible to put it into Nexus. However, those models won't be very useful, because the game wouldn't know where to place weapons, engines, docking points, etc. on its own. The model has to contain that extra information or else you won't be able to use your new ships. So there's really no way around editing the model in Lightwave at least to some extend.
Dark-Zero:
oh bummer....worth asking XD
The Old Dragon:
Hi Folks, been a bit quiet lately...
After a month or two of rework, I've finally got a model just about ready. Problem is, some of the surfaces lose their textures.
Now this is how it's supposed to look...
But this is what I get after converting the model...
As you can see, a big black section or two. I've tried various attempts at fixing this and got nowhere, other sections of the model covered by the same texture and UV maps are fine, just these few are wrong.
Anyone got any ideas as to why this has happened?
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