Nexus Modding > Game Assets
Modelling
The Old Dragon:
Hi folks,
For the past few weeks I've been building a new model with multiple LOD phases. I've eventually finished the different phases themselves, now I'm having a few problems in understanding just how to get it all together. The manual only contains a little about it and assumes you know what you're doing.Parent the subsequent layers to the main layer and then rename the parented layers... where and how do you do the renaming part?
If anyone knows how to do this or of a guide for it, I'd really appreciate the help.
Many thanks.
DreamorCZ:
That's quite easy click on "view" -> Layer settings and voilĂ , there are layer name and parent.
The Old Dragon:
Thank you Dreamor :thumbsup:
That's me sorted.
The Old Dragon:
This is mainly an observation, but has any other modeller noticed that Nexus seems to double up the number of polygons that lightwave qoutes?
Or is it just a me-ism and doing something wrong?
Arparso:
Nope, that's normal. In Lightwave you're typically dealing with quads (4 vertices per polygon), while Nexus and in fact about every 3d game out there uses triangles instead (3 vertices per polygon), because that's what the graphics hardware understands. When converting a Lightwave model to Nexus' format, the quads get split into two triangles each, hence you end up with double the polygon count as before.
Performance-wise it's no big deal. Current GPUs churn out hundreds of thousands or even millions of triangles without breaking a sweat. You might want to avoid using dozens or hundreds of different textures on a single model, though, even if they are really small. It's generally best to use a single (or maybe even a few) large uv-maps instead.
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