Nexus Modding > Game Assets

Modelling

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Arparso:
Difficult to say, really. Mind if I have a look at the model and texture files? (the original lightwave ones, not the converted stuff)

The Old Dragon:
Certainly, on the way now.

Arparso:
Just had a look at it and - oddly enough - it looks fine at my end. Because they're marked as @boosters, the black sections are glowing in the engine's color, if the engine's active, just like they should. In other words, I can't replicate your screenshot, although I haven't made any changes at all.  :huh:

Maybe there's some faulty texture or model being loaded from the temp folder? Try deleting everything in:

/temp

... and then load your .lwo-model again.

The Old Dragon:
Hi folks,

Does anyone know of a good program/plug-in or method for exporting uv maps from lightwave?

Till now I've been using a lightwave plug-in called 'UVImaginator' which worked fantastic on my old laptop, but on my new one it's a no go  :(  I figure it's either windows 7 or the fact it's running in an emulated 32 bit enviroment. Whenever I tried the plug-in, it just crashed LW. So I uninstalled LW entirely and then reinstalled, but now I can't even add the plug-in.

I also know there's an option to export it via 'encapsulated postscript', but I found it leaves additional lines in the results when it comes to discontinous points, so again that's a no go.

Any help would be appreciated, thank you.

jstubbles:
It's been a very long time since I used Ligthwave, but I remember just taking screen-caps of the UV window and resizing as needed. Not a great solution, but it does work.

I've become too pampered by 3dsmax and Modo :P

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