Nexus Modding > Game Assets
Modelling
jstubbles:
Yeah that's strange. In 9.3 mine goes up to 4096x4096.
Google a solution? Maybe there's a config you have to change or something.
The Old Dragon:
Argh! PC's!
Well, the 1024 limit appears to have resolved itself (hopefully for good). A friend of mine lent me his ext HDD with LW 9.2 on it, so I tried it on my old laptop (xp) and that had a limit of 2048 on it. Encouraged by the fact my grip on reality isn't slipping that much, I plugged said HDD into my new laptop, powered up LW 9.2 and discovered a limit of 4096 (same copy of LW = two different limits in the display settings? :o). So I then tried booting up my copy of LW 10 and low & behold, the limit has now gone up to the proper 4096 x 4096. I've not got the foggiest what the HDD did, but I'm damn thankful... it also fixed my LW 10 reporting a crash whenever I exited. Magic HDD?
Anyway, enough of my rambling, now it's time to ponder another mystery (well, to me at least). The docking bay lights on the Angelwing... how did they make that happen. The bay door opens fully and then the lights switch on sequentially from where the door disappeared. If anyone has any ideas, please let me know as it may lead to one of my models being completed the way I want.
Thanks in advance,
The Old Dragon.
Arparso:
I don't think the lights are getting "switched on", but rather moved in an instant to the right location. They are probably in their own layers hidden away in the inside of the ship and then moved to their final position during the dock animation.
I didn't have a look at the mesh file, though, so that's only my theory.
The Old Dragon:
Thanks Arparso, that works for me :) One model down...
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