Nexus Modding > Game Assets

Modelling

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Arparso:
You're using some kind of lwo-exporter then for your BSG-models?

jstubbles:
Modo is made by ex-Newtek staff. It supports LWO natively. For animations, I'll have to use Lightwave :(
But right now I do all modeling and texturing in 3dsmax, then I export to OBJ and import that into Modo to setup hardpoints and things like that. Then Modo saves out the LWO format for the compiler :)

The Old Dragon:
Hi Folks,

Does anyone know if you can increase the texture resolution in lightwave 10 to 2048 x 2048?  At the moment, there seems to be a limit at 1024 x 1024 which leaves a slight blurriness on the model. Kinda makes things a bit awkward when I need to line certain segments up.

And on a different note, is it possible to get the lights on a model to blink in a set pattern?  I've got a row of lights that I'd like to turn on one after the other, once they're all on, they stay on for a second then turn off before repeating. There's note really a lot in the modding manual for it.

jstubbles:
I only have Lightwave 9.3 but I assume it has to be similar. If you press "D" it will bring up some options. In 9.3 there's a "GL" tab, with a texture resolution in the drop down.

The Old Dragon:
The pixel sizes range from 64 x 64 to 1024 x 1024 in that menu. I could be wrong, but I'm sure I remember it going higher. Oh well.

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