Nexus Skirmisher > General Discussion
NEXUS Skirmisher rewrite
Arparso:
Actually I read all the available devices directly from the mod's files. That ensures full compatibility with new mods, that I knew nothing about while developing the Skirmisher. There are no pre-configured lists of devices for each mod being included in the Skirmisher.
Kahuna:
Thank you for your prompt replies Arparso. I guess my idea just isn't happening.I will still enjoy things as they are tho..is a great mod and I thank you for the work you put into it already! :thumbup:
Zer:
Well to be frank no self respecting mod wouldn't refer to the Nexus Skirmisher. The tool is quite simply THE tool to use to play modded Nexus games on your own. I'm saying this to further support descriptions for each system or ship in the Skirmisher. You are right though it is the modder who is responsible for properly describing each ship/system within the associated script files. That shouldn't stop you from adding the feature in, since the Nexus Skirmisher is so widely used by the entire community. I can almost guarantee if the feature is added that many of the currently active mod teams out there will begin adding proper descriptions to be readable by the skirmisher.
As for being able to state the location of each vessel I can't see how this would be too difficult. I assume Nexus uses a grid based system to set starting locations for each object in the game to begin with. A small 3D representation of the battlefield would be easy to do. My suggestion would be not to render the grid completely, but have it rendered similar to this:
y
|_
|_
|_
|_|_|_|_| x
So basically you would have 3 lines representing the X, Y, and Z axis and each of these lines have small notches representing the grid (axis line for further reference). When a ship is selected in the 3D view 3 knobs will appear on each axis line. The user will be able to define the position of the ship along an axis by draging the small knob on the axis line with the mouse. Adding the option for more precise numerical input for each axis would be a nice feature for some of the more patient or advanced users.
The ships could be represented by small color coded cubes. The cubes can be color coded by race or team. The ship's type could be coded with simple alphanumeric designations (A1,A2,A3, etc...) that is visible (possibly skinned onto) the cubes. The user will be able to see the ship type by looking at the "SHIPTYPE" pull-down menu and looking at each vessel's alphanumeric designation (meaning that each ship or object listed will need to be assigned a designation).
I guess what I'm saying is to stick to the absolute basics for the early release(s) and then later on think about adding ship icons for the Skirmisher. The Skirmisher doesn't need to be pleasing to the eye as long as it is functional. Sometimes, though aesthetics and functionality go hand in hand.
Arparso:
Good suggestions, actually, though it's still not that easy for me. Remember: I'm not a professional programmer by any means and creating a fully functional 3d view of the battlefield and enabling some sort of drag-and-drop is a pretty hefty task. I'm still learning WPF / .NET 3.5 and I already know, it has some neat 3d capabilities... but I've not yet come to the point, where I can definitely say, how this feature is going to look or work like until I've got a better understanding of how this could be achieved.
Progress right now is rather slow, because I'm pretty occupied with a few other personal projects, which need to be done before getting into full gear with a Skirmisher rewrite.
Dark-Zero:
Hai
i want to start to Say thank you for Keeping this up, My first modding experience attemp Was created by tinkering Around, reading post on the old Forum even thou it was less than actif, and With your Skirmisher, it gave me the kick in the back to go deeper to modifying, thou im not close to a great mod
As for an idea, i have one that may be interesting
- More Ai's selection, i understand its fun for the ships to just charge in and shoot eachother, but i dont know,Make em partrol a path in the look of ships, that woudl work if the starting position are set in a longer distance from each other
-Teams, i miss having a Battle were you have actuall allies controling themselves coming from somewhere else, or while you go and hit somethign else, no need to manually control 8 ships at a time, Let the Allie do his own thing while you do yours
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