Nexus Skirmisher > General Discussion

NEXUS Skirmisher rewrite

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The_Small_Time_Modder:
WOAH! holy crap!

i was right... theres a BOATLOAD (get it? BOAT load? HAH!  ;D) of ships in here that you never see in the game, i wonder if these can be used in the skirmisher. i can see gun mounts on them!

DUDE! i just ran into an alternate version of the white cruiser!

Has anyone heard rumors or know of a mod that has these ship models im looking at finished? they look AWESOME (the carrier looks rather odd though. ???)

Im looking at the folder in the meshes section labeled "Feher_Hajok"

Its annoying that the game's .mission files, .mach files, and mesh names are almost entirely in Hungarian.

Overall i got a  question from this:

Is there a way to translate all this mess?


crimsonsabre:
Hello all,
    I actually had a thought about the positioning of ships in the skirmish. I will try to mock up some UI later today or tomorrow, but the general idea is the same as the map screen in X3: Reunion and X3: Terran Conflict (I have not played X, or X2 so I do not know about those).
     Have representations of the ships on two plains, one the X-Z coordinate plain, and the other the X-Y coordinate plain. This way, even if dragging the ships around proves too difficult, the user should be able to change the literal coordinates and they should get some feedback as the coordinate plains re-draw themselves to reflect the new coordinates entered.

Again, UI mock ups to come sometime soon.

crimsonsabre:
Ok here are some mock ups for a system that I think might work alright.

A couple things that might be relevant, I know absolutely nothing about the Nexus coordinate system now, so I used some arbitrary ones that have their origin in the middle of the map. Also I think I may have miscounted a by a line or two while adding the ship representation, so sorry.

The first two attachments show how a ship would appear in both views with the same three dimensional coordinates, and the third shows how the screen might redraw itself if the X coordinate was changed from -1200 to 0 and the user were looking at the X-Z plane.

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