Nexus Skirmisher > General Discussion
NEXUS Skirmisher rewrite
Camtheman:
I dont think a 3d view would be nessecary, Mithis already did that for us with the mission editor.
What would be nice
* A way to put squads on the ships.
*Real device names instead of weap_ and supp_
Not sure if you remember me, I was on the original nexus forum since 2006 and was quite active...
Keldane:
Several months later, and I'd like to make my opinion heard nevertheless.
I quite enjoy the Skirmisher so far, and I would like to see a new version. I'd only ask for a couple changes, both of which others have mentioned - I would like to be able to put squadrons onto ships, and I would like clearer naming of equipment, if at all possible. In the case of the latter, I believe a two-check system would need to be used: The first check would be the program checking to see if the device's name matched a system from the standard game (example: wep_eshell2) and displaying it as what it would appear as in game (Bubble ES). The second check would require establishing a specific system for identifying the name of a weapon from the files included in a mod. This could be as simple as asking modmakers to include a "weapon_names.xxx" file, in a format you can program the Skirmisher to read, and have that file provide the required information.
I apologize for any incoherence in this post; I typed it while attempting to maintain two online conversations and resolve some administrative issues on another forum.
Arparso:
Nay, your post wasn't THAT incoherent ;)
Thanks for your comment, anyway.
As for weapon and/or device names: one of the very very few design principles while initially creating the Skirmisher was to not bother mod creators to write any extra stuff just to make their mod work with my puny little tool. Requiring a special "weapon_names.xxx"-file was pretty much a no-go, because of that. I'd like to stick to that philosophy and luckily the game already supports a similar scheme. The mod developers can create certain text files including perfectly readable names and descriptions for devices and ships, that'll be picked up by the game and displayed during gameplay while hovering with the mouse cursor over a device, for example. So, the names and descriptions are already right there for the main game and also for mods, where the developer(s) actually cared about these text files... I just never went ahead and used this stuff for the Skirmisher.
Rest assured, though - if there'll be a new version of the Skirmisher, it will support these names and descriptions (if available) for sure.
Overlord:
Hello
This is my first time I make a post at this site I just registered at it. I was surfing the internet trying to find anything about Nexus skirmish, until I came across this. I downloaded it and it's awsome. So I went to check the forums and found this thread and I wanted you to know that I'd really like if you'd make a new version of Nexus Skirmisher. I just wanted you to know that there are more people that would like this to become true so, thank you for making this tool.
Keldane:
My post may not have been incoherent, but it did emphasize my lack of knowledge concerning mod structure. The fact that a file almost identical to the one I was describing already exists theoretically makes it a lot easier; mod makers simply need a bit of encouragement from their communities to make use of it (my opinion, of course).
On a sidenote, combining Skirmisher with the Warfare mod from the board here has allowed me to create my first challenging mission with a little more to it than two fleets charging into one another. Nothing fancy, but it takes a lot more than a simple "shields up and charge!" technique. Many thanks to you for making this possible.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version