Nexus Skirmisher > General Discussion

NEXUS Skirmisher rewrite

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Arparso:
You can already do that, actually (changing the AI behaviour, I mean). It'll require you to know your way around in Nexus's mission scripting, but it's very much doable. Go to the following folder:

modsNEXUS Skirmisher_templates

There you'll find seven files. barebone.mission_ is the template for all missions created with the Skirmisher. The remaining six files belong to the three default mission types. They come in pairs for each type, one containing the AI script and the other containing a simple script monitoring the objectives or winning conditions of this type. If you want different AI behaviour in the cinema mode, you could modify the cinema_mode_ai.mach_ (or new_cinema_mode_ai.mach_, if you prefer that one) or you can actually create your own mission type with your own AI script.

For example: make a copy of cinema_mode_ai.mach_ and cinema_mode_obj.mach_ and rename them to custom_cinema_ai.mach_ and custom_cinema_obj.mach_. The Skirmisher will detect these new files and lets you select this new mission type "custom_cinema". You can now safely edit these scripts and create new missions using them. You WILL need some good understanding of Nexus's scripting language and how you're going to achieve your desired combat behavior, however.

Kahuna:
Great tool!!I am enjoying it alot.How about a "stand alone" description oof the componenets?It could be added here on the boards to look over and copy and paste to a personal computer to use when they make thier own ship configurations? thank you!!

Kahuna:
No comments? I still think my idea has merit.I would like a stand alone description made that explains the components,their effectiveness and uses along with some descriptions.This would greatly enhance the ability to set up a skirmish duel scenerio instead of blindly setting one up and hope for the best when the scenerio starts.How about it? :?:

Arparso:
There is one problem, though: you'd need to have a description for every device for each mod you want to play skirmishes with. That would need some effort, because you'd need to keep them up-to-date as well. The next version of the Skirmisher will probably display all the information you'll ever need, including the ingame-name of the device and some information about their effectiveness (weapon damage, energy consumption, stuff like that).

I don't have any release date, though, so I'll see what I can come up with until then.

Kahuna:
I understand it would take some effort..I am playing the skirmisher without ever playing the game part and  the duels appeal to me but it is frustrating to try every type of weapon and ship combo without information on what the components do.When you put your skirmisher together I imagine you had some sort of list to go by in order to set things up properly to work.Maybe a spreadsheet,or some sort of paperwork that tells you what each component does,the ship sizes and configurations etc...unless you did this all out of memory or your head and in that case "I salute You!" and hold you in awe!! :D

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