Nexus Modding > Game Assets

station size

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Mularac:
That is odd indeed, I've been working with stations this very week in a new mod I'm working with and the ships moved as closely to the station as the fort shield let them (to which I actually have question: how do you make enemy ships (or your own for that matter) get through a hostile fort shield?)

Try and use my DefaultAI, it's the one I've been using.

Blazar:
1. How big are you're stations?  Because the delta station i'am talking about is quite larger then the fort shield itself!
2. In the case of making the station to a battleship the ohter ships don't come close either!
3. What do you mean with;  use my DefaultAI ?
4. I was also wondering about making an enemy ship go through the fort shield. I think that's hardcoded in the engine and not possible??

In general: is there a way for example to make a frigate move to within 100 meters of a large batlleship enemy or friendly with the F2 command???

Mularac:
1) I'm using stock Nexus stations, mostly: cls_gorg_Main_Station, cls_stat_BattleStation, cls_stat_CombatStation and cls_gorg_Ast_station.
2) Not a clue. Probably a bug in your AI code.
3) http://arparso.de/nexus/forum/index.php/topic,222.msg1569.html#msg1569
4) I don't know how, but I remember you being able to do that in the nexus campaign.

There is, but it's not easy.
First, you have to issue the ShipGoRound command, then keep an eye out so that the ship doesn't go through the other's hull.

Blazar:
ad1. okay, that's clear
ad2.Is not a bug.It is that i've changed the shipclass and type from station to battleship in tactistype myself, in order to see the effect.
ad3. i'll check it out.
ad4. i thought that you could not. my mistake.

Mularac:
Can we see your AI code?

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