Nexus Modding > Game Assets
station size
Mularac:
That is very odd... I specifically remember whole battles developing inside a station's fort shield.... guess they were already within the radius of the shield when it was rised... weird...
The Old Dragon:
There is one specific mission in the original campaign where you have to defend against a gorg attack (not too sure if you have a station or support ship that provides the fort shield) . By the time the shield comes up, one or two gorgs are within the shield and you get a warning of "Foxes in the hen house!" over the comms.
Mularac:
ahhh yeah, that must be it.
Well, if you ask me the idea to keep hostile ships from entering a fort shield and letting friendly ones is stupid. I mean, what separates a hostile ship from a friendly one? An IFF flag? But that's not easily fixable, I'm afraid, since the transition between being outside to being inside is not instantaneous...
I'll see what I can do about letting fighters/bombers/gunboats in, though.
Arparso:
I think this has to do with how collisions are handled by Nexus... or rather, how they are avoided. Nexus seems to use a simple bounding-sphere approach: imagine a sphere around each model, fully enclosing the whole model and a "safety margin" around it.
When navigating through space, ships try to avoid entering the bounding spheres of other ships. If you've got a really big ship or station, the bounding sphere will become so huge, that hostiles will never enter firing distance, (cause they're changing course before that to avoid a collision).
Don't know how to work around it. I think you could disable collision checking for an object, but that'll quickly look odd with ships passing through each other.
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