Nexus Modding > Mod Development / Released Mods

Weapon lightsources

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jstubbles:
I downloaded the version for if you've unpacked - it's all of the solar system files. I renamed the orig's to .BAK then dropped them into the System folder - but I'm not getting the lighting in the mission I'm on.


Just did a fresh reinstall on Nexus - seems to work fine now :)

Thanks!

GeoModder:
A quick question. Is this 'black sun' object from the patch necessary in a system which already has two suns? I'm thinking of the Atrox system in the Nexus campaign. I suppose not, but I'm unsure because I just replayed an old mission save within the Atrox system and I can't spot weapons lighting effect.

Mularac:
To be honest with you, I didn't did a thorough test of the patch, but it should add weapon lightsources on every mission.
(You should start a new campaign if you're using the packed version, it at first nothing's changed)

GeoModder:
Ah, that was it then.
I did start a new campaign, and saw lighting from weapons on my target in the second mission. Although quite faint compared to the spectacle in the BSG mod. Half the hull literally looks on fire in that mod.

Mularac:
I don't really know what manages the scale of the effect, probably it's due differences in the ship's models and weapons effects, it's not something you can find in the lightsources code (which is rather minimal)

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