Nexus Modding > Mod Development / Released Mods
Weapon lightsources
jstubbles:
I see what you're getting at, Arparso. But when you add a second sun to a system, it acts like an orbital body - it's not stationary. So every time you play a mission, that mission's lighting is going to change since the orbital bodies are, well, orbiting :P
So it'd be next to impossible to have it consistently be in the shadow of the second sun.
**EDIT**
just did a test right now where I used very small color and size vars for the second sun (0.00001) - it worked! We had a lightsource from the main sun AND weapon lightsources! :D
Thanks for the tips Arparso! it looks badass now :)
I wish we could have a dual-star system along with the weapon source lighting, but I'm just happy we can have ANY lighting alongside the weapon sources.
Mularac:
Patch that adds those lightsources into the vanilla game:
If you haven't extracted the contents of the nexus_00.dat file, apply this patch: http://www.moddb.com/downloads/dynamic-lighting-effect-patch-default mirror: http://www.megaupload.com/?d=FAZON1O6
if you had: http://www.moddb.com/downloads/dynamic-lighting-effect-patch-decompressed-dat mirror: http://www.megaupload.com/?d=L9GDN8RF
also, please note that I made those patches using Nexus version 1.01, so I don't know what will happen if you apply it on the 1.0 version. I THINK it'll work, but I think it's best to be in the safe side and just update the damn game if you haven't already.
jstubbles:
thanks mularac!
I tried this but it didn't seem to work in the main game. Is my version correct? You said 1.1, steam has 1.01.
Mularac:
no, my bad. It's meant for nexus 1.01. Which one did you download?
Arparso:
Great idea for that patch, I'm gonna have a look at it ;)
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