Nexus Modding > Mod Development / Released Mods
Weapon lightsources
jstubbles:
Figured I'd ask, but I'm assuming hardcoded like everything else.
Just wondering if anyone has had success with projectiles casting light in non-pitch black conditions? If you play in the complete shadow of a planet or something, you get amazing realtime lighting from weapons and explosions, but it shows nothing at all if there's any sun lighting on the ships (boo!).
The Old Dragon:
I can't really answer that for the simple reason it's well beyond me, but I do remember a post from the now long deceased official forums where someone mentioned that you can get some quite spectacular lighting effects by having two suns at opposite ends of the mission scene.
Although both sides of the ship are in the light, Nexus apparently recognises that the two suns are actually casting shadows and therefore adds some effects to show things more clearly.
jstubbles:
yeah, I can make systems with 2 suns, that's not the problem though.
I'm talking about when weapons fire and impact the ships. If you play in the shadow of a moon for instance, where it's pitch black, the weapons create lightsources that affect the ships. But if the ships are being hit with a lightsource from the sun, the weapons don't make lightsources anymore. it's completely silly.
Arparso:
Do you happen to have any screenshot of that? I'm fairly certain Nexus doesn't have this kind of dynamic lighting, except for the suns themselves. At least all I've ever seen is clever blending of effect textures to give a fake lighting impression.
Mularac:
never? just start a battle in a scenario with no lightsources and you'll see.
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