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December 21, 2024, 18:49:11
Nexus Skirmisher
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Nexus Modding
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Scripting
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Jump gates
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Topic: Jump gates (Read 33812 times)
The_Small_Time_Modder
Petty Officer
Posts: 126
Karma: 0
Watch out batman! here comes CHUCK NORRIS!
Re: Jump gates
«
Reply #25 on:
October 14, 2011, 21:11:34 »
Run into anything new mularac?
Logged
Epic win = when bullets dodge YOU.
Nothing can contend with that. Unless if you can travel through time and space.
Mularac
Lieutenant
Posts: 531
Karma: 11
Re: Jump gates
«
Reply #26 on:
October 14, 2011, 22:15:37 »
College's been a bitch. Plus, it's been a while since I've worked in anything other than campaign-level environment.
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The_Small_Time_Modder
Petty Officer
Posts: 126
Karma: 0
Watch out batman! here comes CHUCK NORRIS!
Re: Jump gates
«
Reply #27 on:
October 21, 2011, 20:08:28 »
I just discovered that the system editor manual mentions nexus gates, on pg 51 7.1.4 . could this be encouragement that its possible to add them on the system editor?
Logged
Epic win = when bullets dodge YOU.
Nothing can contend with that. Unless if you can travel through time and space.
GeoModder
Chief Petty Officer
Posts: 279
Karma: 4
Re: Jump gates
«
Reply #28 on:
November 07, 2011, 18:45:20 »
No. The manual just mentions that if a Nexus Gate is orbiting a planet, and the planet is deleted, the Gate will also be removed.
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The_Small_Time_Modder
Petty Officer
Posts: 126
Karma: 0
Watch out batman! here comes CHUCK NORRIS!
Re: Jump gates
«
Reply #29 on:
November 09, 2011, 21:54:43 »
JEEZ... why do those stinking jump gates have to be so darn elusive!
Logged
Epic win = when bullets dodge YOU.
Nothing can contend with that. Unless if you can travel through time and space.
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Nexus Skirmisher
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Nexus Modding
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Jump gates