Nexus - The Jupiter Incident > Help / Technical Support
adding sounds to missions
Lord_Valarian:
I put my sounds in "weapons/pulsar.wav". Put the index into "mod_sounds" as:
--- Code: ---//phaser mod by Lord Valarian
SOUNDS
200 3 - "weapons\phaser low-e 01.WAV"
201 4 - "weapons\photon torp 01.wav"
202 4 - "weapons\photon torp 02.wav"
203 4 - "weapons\pulsar.wav"
210 6 - "shields\shield_cloaking_on_01.wav"
211 6 - "shields\shield_cloaking_off_01.wav"
END
//end
--- End code ---
It just drops to desktop. That usually means an error. I'm stuck. Any here help?
Mularac:
What type of modification? Regular or campaign based?
If it's campaign based, you don't have to temper with the mod_sounds.ini at all, you only have to add them to the sounds.ini, and then use the numeric reference to call the sounds in an efx in the file efx.ini
Lord_Valarian:
>What type of modification? Regular or campaign based?
campaign based(phaser mod).
I'v already done that. It worked. I added the new efx and replaced an existing sound slot. I can't add any new slots without nexus crashing.
GeoModder:
Yeah, today I discovered there's a hard limit on the amount of music songs you can put in the game: 49
Mularac:
Odd...
In my campaign based mod I have used a lot of sounds...
more than a dozen or 2 dozens.
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