Nexus Modding > Mod Development / Released Mods
CEP mod for Nexus
DreamorCZ:
Very well, we should start moving on with this. We have our shareplace on SVN and some vision, so we must go step by step now.
Let's take 1st mission and star talking about what new we want to see there (or see fixed) and if we want to make any optional side mission after that.
Mularac:
uhm... I'd start by make it shorter if you want to skip all the tutoriales. Just a thought.
Mularac:
As some of you may or may not know, I'm working on a new mod for Nexus. The mod is pretty green and alpha, but I do have some work put into it.
Basically, the mod will be a bit of a Solar Bandits meet Warfare mod. It's inspired (but not based) on those two mods. Basically, you'll be able to move your fleet through different locations within a system and battle an enemy who will be doing that exact thing too. You'll also be able to call in reinforcements from other fleets in the system.
Right now I'm working on the background code and haven't got into the campaing-based stuff, but I'm getting there.
My point: I've been toying arround with the idea of making this mod a bit open source-ish, and I remembered about the CEP mod and how it hasn't gotten any... anything for a while now. So I was thinking of adding my mod to the CEP repository.
I'm not specting any help or anything, but leaving it outhere can has it's advantages.
So basically I'm asking for your permission to host my mod on the CEP svn url
Lt.Brandon:
It sounds interesting, I'm fine with it being there if others are.
The_Small_Time_Modder:
What Mularac is describing sounds oddly like the Star Wars Battlefront 2 Galactic conquest type gameplay.... good times....
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