Nexus Modding > Mod Development / Released Mods

CEP mod for Nexus

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Mularac:
Ok guys, for a while now Dreamor and I (well... mostly Dreamor) have been discussing a way to "unite" the Nexus modding community in one project.
Our primary objective is to further promote our beloved game and make it so that it reaches it full potential.

Our latest and more exciting idea so far has been to start an Open Source project, under the GPL license and all that where we'll work in further improving the game.
For example, we could add:

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* The lightining patch

* New weapons that don't behave in the cannon way (burst fire, charging laser)

* A game menu to be accesed at all time with more commands (self-destruct, jukebox, etc)

And also:

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* Rework the models and/or textures

* include geomodder's planet qualification

* Jstubbles improved planet textures

In a way, something most games have but not this one, a Community Expansion Pack.

So, who's in?

(thread mirrored in the keyswow forum: http://forum.keyswow.com/viewtopic.php?f=4&t=140 )

GeoModder:
I don't think I heard about the lightning patch before. What does it do?
Burst fire? You mean a weapon that fires say 6 torpedo's in one shot? That one already exists in the one and only modder-made campaign...
And about those new planet textures, could you point me to them? I'd like to compare them with some I converted from the Celestia space simulator.

Mularac:
Hey, good to hear from you.

Firstly: lighting patch: here, I made it myself using Arparso and Jstubbles work ( Weapon lightsources ):
If you've decompressed the nexus_00.dat: http://www.moddb.com/groups/the-nexii/downloads/dynamic-lighting-effect-patch-decompressed-dat
if you haven't: http://www.moddb.com/groups/the-nexii/downloads/dynamic-lighting-effect-patch-default

Secondly: About the burst fire, really? which mod? oh, and the code's already done and implemented it, I've already succesfully used it in my mod before, you can find it here: http://arparso.de/nexus/forum/index.php?page=Thread&threadID=49

Thirdly: Yeah, Jstubbles made them for his mod, here you can see some screenies: http://www.moddb.com/mods/nexus-battlestar-galactica/images/planet-textures#imagebox

GeoModder:
Yeah, good to see you too, Mularac. ;)

Oh, now I remember! Silly me, I even posted in the lightning discussion thread.

About the burst weapon: it's in the New Conflicts mod by Frogger1108. It's a six burst-shot torpedo launcher.

From the planet textures, it seems "only" habitable planet textures were made? Are those in the 4.1 version of the BSG mod?
Since I converted a bunch of textures from Celestia, those are predominantly from our own solar system.

Two more things for your CEP proposal: do you plan to add the new asteroid meshes (for asteroid field background stuff), and how about an attempt to at least flip the Earth texture in the game so the planet rotates the "right" way?

Mularac:
Sure. This is a community expansion pack, it's not my mod, it's the communities, so yeah, we can do all that and more.

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