Nexus Modding > Mod Development / Released Mods

CEP mod for Nexus

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GeoModder:

--- Quote from: The Old Dragon on February 24, 2011, 15:07:05 ---@GeoModder
If you don't mind, I'd like to include your newer descriptions mod. Out of curiosity, does your work cover all of the text entries for the various celestials, models and such?


--- End quote ---

Late to the party, I know. Blame my vacation last month and workload this month. ;)
I don't mind at all you're going to include the descriptions mod. It's for public use.

The files covering briefings, text underneath movies, helptexts for objects (weapons, ships,...) and labels in general for single player weren't included since I didn't change a thing there.

Lt.Brandon:

--- Quote from: jstubbles on March 10, 2011, 15:35:19 ---That worked Brandon - thanks a lot!
I think the issue is just the terminology differences. At work, we use Team Foundation and Source Depot for asset management. The term "checkout" is for actually checking files out for editing, while "get latest" has it's obvious function.

Thanks for clearing that up as well as clearing out my mess!

--- End quote ---

No problem, I had the same thing happen to me the first time I used it. Once you figure it out it works quite nicely though.

Lt.Brandon:
I've been thinking, with the story I have for my mod would there not be a possibility of it being part of the added missions?

I personally think it could defiantly fit in if we do the missions right, and we wouldn't need the original voices for it to work either. My mod currently uses a lot of content that came with nexus so it wouldn't make the project to large, I'm also planning on introducing that race that never really got used(Talking of the Feher stuff, it looks like the white ships did to me). It just keeps bugging me in the back of my head so, anyone else think it might work out? Of course I'm welcome to ideas as to what might get changed with my mod, and I think new players might enjoy it. I'm going to be putting up the updated story on the MODDB page sooner or later.

GeoModder:
Took a quick read on your general notes of how you envisioned the missions of your mod. It striked me that so to speak out of the blue a ragtag crew suddenly got help from whole fleets in several missions.

Lt.Brandon:
The things on the moddb page are still pretty outdated, but basically the player is part of a decent sized pirate group. That's where those extra fleets come from, but I did write the original idea up at 4am last year so that's the main reason for some things not fitting right.

Edit: Haha, after looking back at the MODDB page and my current mission plans the story on MODDB only applys to 4 missions. Also, there was another reason I mentioned my mod maybe being part of the CEP. I had intended to use the .dap file myself so when people finished the nexus campaign it would just continue on to mine, and with this method I wouldn't have to pack the whole nexus universe folder in with the mod. I also didn't exactly want people to have to constantly swap between the .dap files, as it gets very annoying to do that after a while.

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