Nexus Modding > Mod Development / Released Mods
CEP mod for Nexus
Lord_Valarian:
I'd like to add my changes. Fixing some of the game's failings.
#1: Easy mode is NOT easy. Adding a true easy mode.
#2: Constantly switching back and forth between attack hull and attack shields.
#3: Adding dynamic new weapons with non-standard effects
Phased Energy Disruptor
Heavy Phaser/Disruptor (Level 1,2,3): Affects shields and hull
Device Phaser/Disruptor (Level 1,2,3): Affects devices
Pulsar/Plasma Cannon
Pulsar anti-fighter/bomber (Level 1,2,3)
Pulsar Cannon anti-ship (Level 1,2,3)
EMP torpedo
Only works on ships with no shield or shields down. Just as dangerous to friendly as enemy ships. On a stand alone mission, works great. With missions, it crashes nexus.
The background story I'd like to do as a stand alone mission.
The Old Dragon:
--- Quote ---#1: Easy mode is NOT easy. Adding a true easy mode.
--- End quote ---
That's a very good point, I've played the campaign on all three levels and haven't really noticed any difference in difficulty.
That's certainly something to look into...
Lord_Valarian:
--- Quote from: The Old Dragon on December 08, 2010, 21:39:22 ---
--- Quote ---#1: Easy mode is NOT easy. Adding a true easy mode.
--- End quote ---
That's a very good point, I've played the campaign on all three levels and haven't really noticed any difference in difficulty.
That's certainly something to look into...
--- End quote ---
I'v already fixed it. It's playable up to e3. The new weapons make it a lot more fun to play the missions. The Plasma Cannon is really effective against shields. EMP works great on "back to earth".
Proposed addition, the support ship gets damaged too easy, no shields makes no sense. It will have normal shields that expand out when the timer goes down. For me, adding some long range plasma cannons. The support ship should have some serious firepower. If it's a true support ship, any ships should be able to request repair and reload. Using the one the cheat keys/buttons, for a repair request. All ships should have repair crews for the hull damage. The more advanced the ship, the faster the repair speed.
We need to have the individual projects continue. Then someone to merge in all the changes. Plus individual changes to projects updated to the cep project.
I need beta testers. Post or private mail me.
Forgot to include: Photon anti-matter/torpedos/(Level 1,2,3), named for the bright flash.
DreamorCZ:
We should also add more small ships to make gameplay more diverse, mainly for MP. There are few unfinished models in Nexus' mesh folder we could use as inspiration.
DreamorCZ:
Well, it's quite silent arout here. Did we abbandoned this idea or are we so not united community to even try this?
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