Since there's none readily available, I made a simple texture converter for converting Nexus' .tex files to .tga format. It's only a one-way converter, so in order to get the modified or replaced textures back into the game, just use the game's standard texture converter for that.
Capabilities:- should be able to read all .tex files without errors
- outputs to 24-bit .tga or 32-bit .tga files, depending on if there is an alpha channel or not
Requirements:-
.NET Framework 3.5How to use:- extract the NexTexC.exe somewhere and drag some files or folders onto it using Windows Explorer (or similar programs)
- the converter will create a subfolder "textures" storing all converted texture files
- it'll scan subfolders and preserve the folder structure
- you can also use it as a strict command line tool, just enter "NexTexC <path>"
- patience, it may take a few minutes, if you're trying to convert all textures at once
Limitations:The standard Nexus texture converter changes the input textures somewhat... bump maps will be transformed into normal maps, luminosity maps will be inversed and stored in the color map's alpha channel, specular maps will be stored in the normal map's alpha channel, etc.
This converter won't reverse these changes, so before converting modified textures back into Nexus' format, you'll need to get them prepared for that.
Download Texture Converter