June 26, 2024, 02:33:34

Author Topic: Wormholes?  (Read 11366 times)

Offline nips

  • Recruit
  • *
  • Posts: 15
  • Karma: 0
    • View Profile
    • http://
Wormholes?
« on: November 23, 2010, 20:40:01 »
Is there a way of adding wormholes/gates to a mission?

Offline GeoModder

  • Chief Petty Officer
  • **
  • Posts: 279
  • Karma: 4
    • View Profile
    • http://
(No subject)
« Reply #1 on: November 23, 2010, 22:41:26 »
IIRC, not 'wormholes' as you see them in the campaign (blue flowing line), but I seem to recall that the alien kit mod had a wormhole in it (a shiny point).

Offline nips

  • Recruit
  • *
  • Posts: 15
  • Karma: 0
    • View Profile
    • http://
(No subject)
« Reply #2 on: November 23, 2010, 22:46:59 »
Oh I meant the ones in the campaign. Why can't we add them to our missions? q.q

Are they hardcoded?

Also... what alien kit?

Offline Mularac

  • Lieutenant
  • ***
  • Posts: 531
  • Karma: 11
    • View Profile
(No subject)
« Reply #3 on: November 24, 2010, 00:00:27 »
Uhm... if you don't mind me asking, what would you want wormholes for?

Offline nips

  • Recruit
  • *
  • Posts: 15
  • Karma: 0
    • View Profile
    • http://
(No subject)
« Reply #4 on: November 24, 2010, 00:12:25 »
To add some wormholey fun to a mission!

Seriously though, I wanted to kinda recreate the fight for earth mission D: You know the wormhole that kept pooping fleets after fleets @-@ I considered using the Pipes as well but dunnu /:

Also since I don't want to make a new thread, are there advanced modding tutorials? Like making new ship classes, weapons, devices and all of that.

Offline Mularac

  • Lieutenant
  • ***
  • Posts: 531
  • Karma: 11
    • View Profile
(No subject)
« Reply #5 on: November 24, 2010, 00:42:55 »
Well, there's this:

http://nexusthegame.net/wiki/Nexus_-_The_Jupiter_Incident

in there are a few modding tutorials.

Offline nips

  • Recruit
  • *
  • Posts: 15
  • Karma: 0
    • View Profile
    • http://
(No subject)
« Reply #6 on: November 24, 2010, 23:36:51 »
I only found reference files in there D: Like taken directly from the manual.. But no tutorials

Offline Mularac

  • Lieutenant
  • ***
  • Posts: 531
  • Karma: 11
    • View Profile
(No subject)
« Reply #7 on: November 25, 2010, 00:06:03 »

Offline nips

  • Recruit
  • *
  • Posts: 15
  • Karma: 0
    • View Profile
    • http://
(No subject)
« Reply #8 on: November 25, 2010, 01:00:01 »
Did you read my question? There's nothing about weapon/ship modding there.

Offline Mularac

  • Lieutenant
  • ***
  • Posts: 531
  • Karma: 11
    • View Profile
(No subject)
« Reply #9 on: November 25, 2010, 01:03:19 »
Oh, sorry.
Well, the little you need to know about that is this:
All the weapons, ships, and other devices are located in this file:

..universetacticstypestacticstypes.ini

And all you need to know about that file is located here:
http://www.moddb.com/groups/the-nexii/forum/thread/secrets-of-the-tacticstypesini

Offline nips

  • Recruit
  • *
  • Posts: 15
  • Karma: 0
    • View Profile
    • http://
(No subject)
« Reply #10 on: November 25, 2010, 01:13:38 »
oooh thanks!