December 22, 2024, 12:24:47

Author Topic: Updating planet meshes  (Read 37472 times)

Offline jstubbles

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« Reply #25 on: August 15, 2010, 19:16:58 »
That's awesome, Dreamor! I'll have to give this a shot as well :)

Thanks.

Offline jstubbles

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Re: Updating planet meshes
« Reply #26 on: February 06, 2011, 18:18:15 »
Hey Dreamor, there seems to be a limit to the animation keys in Layout. It's maxing out at 32767 :(
Do you know of a way around this?

**edit**
Looks like I  found a workaround, sliding the keys in the scene graph editor.
« Last Edit: February 06, 2011, 18:39:44 by jstubbles »

Offline jstubbles

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Re: Updating planet meshes
« Reply #27 on: February 07, 2011, 15:21:28 »
It's nice not having those jaggy planets anymore :)



Offline GeoModder

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Re: Updating planet meshes
« Reply #28 on: March 18, 2011, 23:20:17 »
You... erm... created your own sphere and managed to let the game read it?  :o

Offline jstubbles

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Re: Updating planet meshes
« Reply #29 on: July 21, 2011, 19:40:02 »
You... erm... created your own sphere and managed to let the game read it?  :o

Yuppers. Just exported like a normal mesh, then the mesh name is manually entered into the solar system file to replace whichever planet you want. Works perfectly - even the planet spinning animation works.

Offline Mularac

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Re: Updating planet meshes
« Reply #30 on: July 21, 2011, 23:21:25 »
so, theoritically, we can have any model as a planet? or it has to be an sphere?

Offline jstubbles

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Re: Updating planet meshes
« Reply #31 on: July 22, 2011, 03:07:53 »
Since it's treated like any other model, I'm pretty sure it can be anything you like.

Offline jstubbles

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Re: Updating planet meshes
« Reply #32 on: July 24, 2011, 00:31:30 »
In case you haven't tried it yet - yeah, you can definitely use any mesh to replace a planet. I just tried it with Ragnar Anchorage and it worked just fine. You just plug the mesh path/name into the system file instead of the planet mesh and you're good to go.

Offline GeoModder

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Re: Updating planet meshes
« Reply #33 on: July 24, 2011, 20:11:00 »
Could be fun. You could let Ragnar Anchorage literally be a moon of Ragnar, and in the ingame astronomy/tactical system screen you'd see the station swirl around the planet when you're close enough.  ;D

Offline DreamorCZ

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Re: Updating planet meshes
« Reply #34 on: November 09, 2012, 01:03:09 »
I have finally find a way to add the night texture part, well sort of. It is quite easy solution actually. Instead of trying to make x_night properly work on the new mesh, this texture can be added as alpha channel (with inverted color) for planet's main texture. Here is working demonstration...


« Last Edit: November 09, 2012, 01:08:31 by DreamorCZ »
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