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Mod Development / Released Mods /
« on: August 16, 2010, 20:44:54 »
Thanks alot for the tips
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DEVICETYPE 2
Name "weap_eTorp"
Mesh "earthdevicesgun_energiabombaveto"
Category 1
Civilization 0
Sets 3 30 100 32 116 ;
Purpose 1 2 ;
HitChanceCat 19
Substance 1
Charge 16
EnergyIn 480
PenetrateShield 1
DamageShield 400
DamageHull 900
MaxHullDam 5
Detected 60
Scanned 130
HPmax 1800
RepairHP 11
Start 2 0 196 1
Travel 2 5000 197 1
End 1 0 198 1
Available
MPValue 7
Info_Category "info_wcat_ashld"
Info_Damage 6
Info_RateOfFire 3
Info_Precision 1
DEVICETYPE
> HitChanceCat
The hit accuracy of the weapon, see the BaseHitChance chart.
witch led me to this11.3.9 BASEHITCHANCE
> #
The serial number of the hit accuracy.
>
‘targettype’: this can be the TargetType of a shipclass
’range’: 2: combat; 3: artillery, 4:bomber
The hit chances of the weapon under normal circumstances for the given distance. If it does not have hit chances against the certain shipclass on certain range, than the weapon will not fire. All weapons have 100% hit chances against ships that’s engine is turned off, or don’t have an engine at all.