Hi Multigun,
First of all, welcome to the Skirmisher forums and second, my apologies for the dodgy link. Hate it when I get those wrong
, but Geo gave you a link to the right place.
Thank you Geo.
That's certainly an impressive read Multigun, sorry if it seems a daft question, but do you have a copy of Nexus? Although not quite full with it's explanations, the modding manual has a wealth of info for you.
And do you have 'Dropbox' installed on your system - that will be required to get access to the CEP folders.
Models for Nexus will need to be in either .LWO or .LWS format, although they can be initially built in whichever format your're comfortable with. Finished textures must be .TGA format and to the power of 2. The manual states that the maximum size is 2048 pixels, though I'm sure I've had them at 4096 before. Again, make them in whichever format and size is comfortable and then save them as .TGA's ready for conversion. Nexus supports additional mapping types (bump, spec, luminosity and a few other little tricks).
Max poly count is around the 20k range, but I'd try to keep them below 17k just to give Nexus a little breathing room. Apart from what's on the NexusWiki, I don't think there are many guides as such.
Tasks at this point would include improving model detail (through higher poly models and new textures) and also trying to improve the background textures, there's an awful lot of them to do
Once you get dropbox sorted out, pm me your email and I'll send you an invite.