I've been tinkering with the textures in the Star Trek EAC mod in order to get a feel for how Nexus accepts textures, and have been working on two ships - the Prometheus and the Saber. When the mod was first installed, both ships seemed be covered in one singular white glow as opposed to only the engines, spotlights and impulse engines. I have managed to fix the Saber class by inverting the alpha channels on its main textures, however the method does not seem to work for the Prometheus. Furthermore, in my experimentation with the Galaxy class, I attempted to add glows to another part of the ship by modifying the alpha channel, but there was limited change.
Are the lamps/lum maps tied to the mesh in any way, or can I still fix this using a texture editor? I'm having some trouble working out meshes atm, so focusing on texture editing would be preferable.