Very true Geo, I'll blame the old grey cells for that one
![Smiley :)](http://arparso.de/nexus/forum/Smileys/default/smiley.gif)
But it's still a heck of a lot for manual mapping.
In normal mapping (i.e. building a model) you work in the axis of X, Y & Z. In UV mapping, you work in the U & V axis.
I daresay that's something we can fix in the CEP
![Wink ;)](http://arparso.de/nexus/forum/Smileys/default/wink.gif)
Modern versions of lightwave (and some other third party programs) now have integrated tools to make the process easier, managed to make a quick UV map for Phobos in about five minutes - not sure how easy it would be to create a texture for it though...