Very true Geo, I'll blame the old grey cells for that one
But it's still a heck of a lot for manual mapping.
In normal mapping (i.e. building a model) you work in the axis of X, Y & Z. In UV mapping, you work in the U & V axis.
I daresay that's something we can fix in the CEP
Modern versions of lightwave (and some other third party programs) now have integrated tools to make the process easier, managed to make a quick UV map for Phobos in about five minutes - not sure how easy it would be to create a texture for it though...