Nexus Modding > Mod Development / Released Mods
New Asteroid Pack
GeoModder:
Seeing is believing. Beautiful work, Sargoth.
I definitely need The Old Dragon's texture file too now.
Pretty please, Old Dragon? :)
The Old Dragon:
Certainly Geo, should be in your inbox now :)
GeoModder:
--- Quote from: The Old Dragon on January 24, 2016, 00:31:37 ---Certainly Geo, should be in your inbox now :)
--- End quote ---
Thanks! 8)
Sargoth:
--- Quote from: The Old Dragon on January 22, 2016, 00:57:07 ---Quick question, do you think the higher poly count would have much of an impact?
I seem to remember having lots (and I do mean lots) of asteroids could cause a bit of lag.
In the above pic, there's about a 360 difference in the poly counts.
--- End quote ---
I don't think so. I believe you can go hog wild with it. But just to be sure, keep it under a thousand and you should be fine.
Most people are running 2Gb video ram now a days, as opposed to 256mb of 2004 era. And what takes up that is large texture files, graphic effects like Anti-Aliasing, Screen-space occlusion and stuff like that. None of which Nexus has.
GeoModder:
Nevertheless, I keep thinking that none of the big(ger) space battles in Nexus took place within an asteroid field. With the possible exception of the Theta Gate mission. But even there the patrolling ship and platforms were removed once the Gorg support fleet jumped in.
So I reckon they count towards this upper ship/object limit the engine can handle.
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