Nexus Modding > Mod Development / Released Mods

New Asteroid Pack

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Sargoth:

--- Quote from: GeoModder on January 26, 2016, 17:06:30 ---Nevertheless, I keep thinking that none of the big(ger) space battles in Nexus took place within an asteroid field. With the possible exception of the Theta Gate mission. But even there the patrolling ship and platforms were removed once the Gorg support fleet jumped in.
So I reckon they count towards this upper ship/object limit the engine can handle.

--- End quote ---

Yeah, I always found that to be a bullshit statement. That the engine couldn't handle it. So I tested it.

Here's over 3000 asteroids in a scene. It took the FPS down from about 750 to 60. And it took about 5 seconds from skipping the ingame briefing to actual play lmao

The Old Dragon:
I've got a problem with this, might be the converter needs some work to fix it. But at the moment, the model viewer (and ingame) only shows the lowest LOD even though it can see the other levels...



As you can see in the pic, it shows the lowest level and thinks there's only one layer but shows errors from the higher level LODs.

I'll try running it on my works pc, see if I get a different result. But this was done under windows 10 with the GOG version of Nexus. If anyone has any ideas, I'm all ears.

Was hoping to release the first pack of asteroids today :(

GeoModder:
I don't have an idea whatsoever what could cause this. :(

The Old Dragon:
Geo, Sargoth,

I've put the raw files in the CEP folder under "Dragon's Files". When you get a moment, please could you try to convert them and see what happens?

Sargoth:
Converted fine. Added to your personal for looksies

http://imgur.com/a/InaTX

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