Nexus Modding > Scripting

Question on how to edit rp in campaign

(1/2) > >>

brashin:
Hi all,

Just bought the game via the Steam sale and am chugging through the campaign, I have actually followed this game way back in the day when it first came out but never had a pc to buy it and forgot about the game until it turned up in the steam sale while going through a bunch of older space sims. 

Just a couple questions and not sure they are possible as I have no modding exp.  I just want to see if its possible to either do a couple of the things below:

1)  Add more fighters/bombers/gunboats per squadron say from 3 to 12 in the campaign for good and bad guys
2)  Add more exp for the captains of the ships (engineering, military,scientific) so that they start at 2 across the board or higher.
3)  How to give more RP per mission

Are these items easily doable or do I need some serious modding exp to make it happen.  Was hoping it would be something like changing some values in a notepad and calling it a day :)

Any help would be greatly appreciated.

brashin:
Any ideas?

The Old Dragon:
Hi Brashin,

Doing what you want is possible, though you'll need to 'unpack' the Nexus_00.dat file first (with a program called 'DaTool') to locate the episode files you need. But these are quite delicate and Nexus is easy to break. So be careful

GeoModder:
Increasing the craft per squadron is pretty easy, but there's a good chance it will crash the game or at the very least let it play at snails' pace when there are a fair number of squadrons zipping around.

psychoz.81:
Can anyone explain how do i do this
"1)  Add more fighters/bombers/gunboats per squadron say from 3 to 12 in the campaign for good and bad guys"

Navigation

[0] Message Index

[#] Next page

Go to full version