April 27, 2024, 12:58:09

Author Topic: Shield Texture  (Read 5882 times)

Offline Admiral Snackbar

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Shield Texture
« on: May 29, 2010, 01:18:42 »
Hello all,

It's nice to see an active community for this great game!  I'm currently working on a little mod, and I'd like to nullify the stock shield impact visual effect.  I'm pretty sure the shield mesh is hardcoded, but I'd be satisfied if I could at least make the impacts invisible.  Can anyone tell me how to replace the stock shield textures with invisible ones?  Any help would be greatly appreciated!

Offline Mularac

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« Reply #1 on: May 29, 2010, 06:02:05 »
Yes, just make an appropiate shield-texture and place it in your mod's /textures/fx folder under the name "shgrid_a.tex" and it should overwrite the cannon one.

Offline Admiral Snackbar

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« Reply #2 on: May 29, 2010, 23:46:33 »
I tried that and it didn't take.  Since I'm using an extracted DAT, I even tried renaming the original so it wouldn't load, but it didn't make a difference.  I'm using an all black 512X256 .tga converted into a .tex, if it means anything.  Is there anywhere else I should look for the texture that's being loaded instead of mine?  Is there a setting in an .ini file or something?

Offline Mularac

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« Reply #3 on: June 02, 2010, 00:44:11 »
no, nothing like that at all. Could you send me your texture? I'll see if I can get it in-game and let you know about it.