On a different aspect of campaign scripting, does any of you have any practice and expertise on writing the briefings parts? 'cause I'm a bit at a lost here...
The other I was trying to code a simple briefing for the campaign, featuring a close up on the system, a dialog, then a circle linked to a box with a ship, a close-up to an other nav-point of the system, an other dialog with an other circle or triangule linked to an other box with an other ship and finall a zoom on the 1° location.
This is what I wrote, however, it doesn't work properly at all, it just ends before the first box with the ship appears.... I've also tried it with different coding, but I always got it wrong at some point... if anyone has any idea what the commands are or some useful advice, I'm all ears, I'm flying blind here...
Mission 1 1 //4
System "Middle of Nowhere"
////////////////////////////////////////////////////////////////////////////////
// briefing items
HideLoc "fleet_Player"
: midNowhere
CamMove
dur 0
Target "Middle of Nowhere" 10.0 -60.8459 14.7765 35.9832
END
resp
wait 1
BOX
DurText
Pos 50 50
From 50 50
To 350 350
ColorPreset 1
EfxBlinkIn
EfxFadeOut
Title "104_title_1"
Pic "..NPC 26still"
Text "104_brief_1"
END
resp
wait 6
BOX
DurText
Pos 100 100
From 120 120
To 390 390
ColorPreset 1
EfxBlinkIn
EfxFadeOut
Title "104_title_2"
Pic "..NPC 10still"
Text "104_brief_2"
END
WaitText
wait 1
wait 1
CAMMOVE
Dur 2
Target "nav_Middle of Nowhere" 1.7712 -29.796 50.661 130.5329
END
resp
wait 3
close midNowhere
: firObj
wait 1
GRAPH
Shape 10
Pos 544 373
Size 41
ColorPreset 1
EfxZoomIn
EfxFadeOut
END
BOX
DurText
Pos 50 50
From 50 50
To 350 350
ColorPreset 1
EfxBlinkIn
EfxFadeOut
Title "104_title_1"
Pic "..NPC 26still"
Text "104_brief_3"
END
Resp
Wait 1
BOX
dur 5
Pos 647 414
To 921 554
ColorPreset 1
EfxBlinkIn
EfxFadeOut
From 547 374
Title "104_title_4"
ShipClass #Ship_Battlestation
MeshCamDist 2572
END
waittext
wait 5
close firObj
: secObj
resp
wait 2
CAMMOVE
Dur 4
Target "astfld_nav_Middle of Nowhere III" 28.7712 69.796 -65.661 13.5329
END
resp
WaitText
Wait 1
BOX
DurText
Pos 50 50
From 50 50
To 350 350
ColorPreset 1
EfxBlinkIn
EfxFadeOut
Title "104_title_1"
Pic "..NPC 26still"
Text "104_brief_4"
END
resp
wait 1
GRAPH
Shape 10
Pos 544 373
Size 41
ColorPreset 1
EfxZoomIn
EfxFadeOut
END
Resp
Wait 1
BOX
Pos 647 414
To 921 554
ColorPreset 1
EfxBlinkIn
EfxFadeOut
From 547 374
Title "104_title_4"
ShipClass #Base_hatak_dock
MeshCamDist 2572
END
wait 10
Close secObj
: getBack
CAMMOVE
Dur 2
Target "nav_Middle of Nowhere" 28.7712 129.796 65.661 13.5329
END
wait 2
close getBack
for example, to what does the command "resp" refer to? Why does the "target" command needs 4 numerical entries? To what aspect does the "pos", "to", "from" commands of the box make reference to in the screen?