The Aeolus doesn't have a hangar bay, so I put the docking points in free space next to the ship's model. Right now there are 8 docking points, which allow at least two full squadrons to appear at once. Fighters appearing out of nowhere doesn't look right, though, so I use scripting to display an animated texture at the coordinates of the docking point (where the fighters appear or disappear). The texture contains the typical Freespace warp-in effect and is being displayed using a custom EFX and PARTICLE entry, which I insert in the scene using PlayEfx(#, size, x, y, z).
The rule for the warp-out is above, for the warp-in it's just one line of code:
RULE event Launching
:action
PlayEfx(42, E.ship:radius, E.ship:position, 0, 0);
:end
END