May 19, 2024, 01:26:41

Author Topic: Briefings  (Read 3971 times)

Offline Mularac

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Briefings
« on: January 21, 2010, 20:03:28 »
I'm currently at a loss coding briefings, more specifically at the part where you change systems. I understand that each briefing works in one system, so for a debrief involving two systems you need two briefings. The thing is, I managed to get the 1° one working, and even the system change thing, but the game crashed before the 2° briefing was to be played, like if the game couldn't find it.
My question is: is it there any special coding you have to include to make it to work, other than the
Code: [Select]
RULE event MissionPlayBriefing
condition ActEpisode=1&ActMission=2&E.index=2
:action
uPlayBriefing("2_2", 0);
:end
END
rule?

EDIT: Nevermind, the error was somewhere else... I've placed some crashy coordenates for the cammera to move. Take note: nexus doesn't like to move a camera to a set of coordinates that are all negative :P

EDIT: No, not all of them, only if you set negative the first value the game will give a crash. I beleive that would be the distance to the star, but I don't really think so. Howeever, it must be a distance of some sort, as you can only place positive values.