Nexus Modding > Mod Development / Released Mods

Freespace

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Arparso:
Whew, thanks for all the feedback!
(and yeah: this is a German domain, I'm a German citizen and we could perfectly talk German all day... but this wouldn't really be polite to everybody else around here who happens to not speak German all that well... ;) )


--- Quote from: Madycrazy on February 15, 2011, 01:54:07 ---In Mission 1 i got some Audio-Problems until the bigger Ships arrive, after that everything works fine.
--- End quote ---
What kind of audio problems, if I may ask?



--- Quote from: Madycrazy on February 15, 2011, 01:54:07 ---Ahh, btw. only for Mission Scripting in the Future, if you loose your Ship in Mission 1, you get a bigger one but i cant catch up the Cain with this big Ship, it was to slow. (Tryed it of cause 15 Min)
--- End quote ---
Yeah, that's an oversight in the mission script. Will be fixed in the next release.



--- Quote from: Madycrazy on February 15, 2011, 01:54:07 ---I think the Fight-Distance of the bigger Ships should be increased, i had allways the Problem that they are moving around each other. (But i think that is a Nexus Hardcode Problem or?)
--- End quote ---
Not necessarily - weapon ranges could be increased at least somewhat. This wouldn't work with the current setup, though... all these incredibly slow-moving "blobs" already look pretty stupid when being fired from distances of 4 to 5km, because it just creates these long lines of blobs. Increasing the weapon range would look even worse and would also be more stressful to the hardware:

longer firing range
= more blobs simultaneously flying around
= more particles
= worse performance and possibly even visual glitches

I'd need to adjust the speed of the projectiles and their firing rate, which would move their appearance further away from the Freespace 2 originals. I'd also need to reduce the damage on every weapon or else the fight would be over way before both ships could get closer to each other.


--- Quote from: Madycrazy on February 15, 2011, 01:54:07 ---Bombers could be stronger against the Equipment of the Ships, i didnt notice any effect by selecting single Weapon- or Engine Equipments.
--- End quote ---
Bombers were added late to the mod, so don't yet work all that well. Their bombs are actually quite devastating - both to the ships hull and the devices onboard. They can be shot down by flaks and aaaf beams, though... and because not very well optimized firing mechanics and visual appearance they're even pretty hard to see. You might spot a few blue shockwaves, though, when some bombs actually manage to hit their target.


--- Quote from: Madycrazy on February 15, 2011, 01:54:07 ---Is there Any Effect by increasing the Energy for Weapons ? I didnt notice any Changes.
--- End quote ---
No, there is not. Every shipclass produces enough energy to keep all weapons firing at their maximum firing rate... weapon energy consumption has so far only been tweaked to produce (sort of) the same firing rates as you'd see in Freespace. This'll be worked on for future versions.

Because of this, you could stick beam cannons in every turret on a Fenris and still not run into any energy shortages.


--- Quote from: Madycrazy on February 15, 2011, 01:54:07 ---Sorry for my horrible English.
--- End quote ---
What are you talking about? Your English is good. :)

GeoModder:
Played this mod now. Marvelous work there, Arparso. 8)

Since I'm a newcomer to Freespace ships, I haven't figured out yet what the best thing to do is with bombers (use the primary or secondary weapon) or even their best use in general.
Btw, is it intended that small craft can be transfered to the capital ships, so that they so to speak 'dock' with this warp effect? I too think a slower rate of fire for some weapons combined with faster travel times would benefit the mod on the visual side. The beams look okay to me.

Oh, and that's quite a dramatic background you made for the duel mission. The atmospheric effect around the asteroid is simply brilliant. And where did you find the background for that fiery grab around Earth?  ;D

The_Small_Time_Modder:
Dang aparso that rocks!

I could really use a modified version of that Orion destroyer for a new race im thinking of making. But with reddish coloring instead of that mysterious purple coloring. that model would be perfect for my race's battleship

Blazar:
I will finally begin with this mod. It is the combination of the two greatest Space games ever.
(Homeworld is also one of my favorites).
Arparso ,Thank you in Advance for making this Mod.  ;)

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