Nexus Modding > Mod Development / Released Mods
Freespace
Arparso:
Not really... Christmas is pretty much out of reach, but I'm optimistic about a 2010 release, at least ;)
Gotta debug some annoying bugs in the Skirmisher as well.
Arparso:
So much for optimism... another bunch of nagging issues (damn you, Shivans!), another delay. Aiming for January 2011 now :(
Anyway, took a few minutes to produce a small trailer for your enjoyment, so I could at least release SOMETHING before the end of the year:
Freespace: Evolution mod trailer 2010
jstubbles:
Looking really fantastic there, Arparso. The progress you've been making is insane.
Arparso:
With a "slight" delay now comes the first public release of "Freespace: Evolution". Spin up your warp drives and get ready to roast some Shivan scum!
Finally it's here, version 1.0. What you'll get in this first playable release:
* 11 small to medium sized capital ships from the Freespace universe
* 21 fighters and 13 bombers
* 4 rather simple missions to get in touch with the mod
* authentic Freespace music, sounds and graphics effects
It's also perfectly compatible to the Nexus Skirmisher, so you can create your own skirmish battles for it (but don't forget to set "freespace" as mission type!).
Download Freespace: Evolution 1.0
(installer, ca. 190MB compressed, 545MB extracted)
Please keep in mind, that this is still very much a work-in-progress. Especially balancing and fighter or bomber handling need to be worked on more. There is also a whole lot of iconic Freespace ships missing, like the big destroyers obviously, but also civilian transports and such still need to be added to open the doors for some interesting mission design in the later stages.
In the meantime, Freespace: Evolution is now on Twitter. To receive all the latest updates, make sure to follow the tweet! The site on moddb will also be regularly updated, of course, although that'll be reserved for bigger news worthy of their own article.
Follow Freespace Evolution on
Have fun :)
Madycrazy:
Hi
here is my feedback to your first 4 Missions and of cause, i know that you dont create those for complex strategy or storyline, just to show the gameplay.
In Mission 1 i got some Audio-Problems until the bigger Ships arrive, after that everything works fine.
The first time, i played it like Nexus Style (Fighters defensive, only attacked the Bombers) but that wasnt a good idea, the Cain-Class blows my Ship to hell. ;)
After that Experience i played as i played it in Freespace (Offensive Fighter Tactic) Was a good Feeling. 8)
Ahh, btw. only for Mission Scripting in the Future, if you loose your Ship in Mission 1, you get a bigger one but i cant catch up the Cain with this big Ship, it was to slow. (Tryed it of cause 15 Min)
Mission 2: This isnt on of my favorites. Allways loose my Capital Ship, but can Destroy also the Enemy with the rest of the Fighter and Bomber Squadrons.
Mission 3: I noticed that in 8 of 10 Tests one of my Ships looses its Engine and i cant do something against it, Maybe they got more Engine Slots or a secondary Engine ? (Dont know how it was in Freespace, should play it again when i have the time for that ;) )
All Missions :
-
* I think the Fight-Distance of the bigger Ships should be increased, i had allways the Problem that they are moving around each other. (But i think that is a Nexus Hardcode Problem or?)
* The Fighters doing a good job.
* Bombers could be stronger against the Equipment of the Ships, i didnt notice any effect by selecting single Weapon- or Engine Equipments.
* Is there Any Effect by increasing the Energy for Weapons ? I didnt notice any Changes.
Closing this Feedback for now, you did a great Job. Mission One comes with the Original Freespace atmosphere.
Maybe less Text and More Audio-Comments by the Pilots, i mean the sector-analyses and so one, the infight Audio is perfect. (I think you will find some help for this, including me .... if you need ;) )
Dont know how deep the game is changeable by Modding, a whole Story would be cool.... oh ok, i should realy end up now. ::)
Madycrazy
Sorry for my horrible English.
Der Domain nach könnte man das hier auch auf Deutsch verfassen, aber ich wollte den von dir eingeschlagenen universellen (Englishen) Umgangston nicht ändern. :)
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