As the title suggests, I have ideas for two mods for Nexus. They both have challenges, and I certainly don't have the technical knowledge necessary to create them myself.
The first is a Dead Space mod. I loved the setting in Dead Space, and the appearance of the ships was pretty cool. There were also sequences in the game where you got a bit of a feel for the sorts of weaponry they have available, which suggested a few intriguing possibilities to me. The downsides to this idea, as I see them, are as follows:
1. The game only presents the design of four ships. More would have to be extrapolated from the designs presented in order to get enough to make the mod worthwhile.
2. The ships shown aren't shown in a manner that would make modeling them easy (I would think). If one could extract the models directly, that wouldn't be as big a deal, assuming they were in a format Nexus could handle.
The second idea is a mod based on the browser game OGame, in which players colonize planets, build up space fleets, and wage war on one another in an attempt to become the highest ranked player (or be a part of the highest ranked alliance) on their server. There are no different races, so it's really up to the players to determine which technologies they get first, how fast they advance, etc. The problems I see with this are as follows:
1. As a browser game, there aren't really any 3d representations of the ships to work from. There is a promotional video available on the main site, and its scope is limited.
2. With only one race, variety may become an issue.
3. Six of the fourteen total ship designs are civilian in nature, and not really suited to combat (fine for objective purposes, though).
4. Of the eight combat-oriented ships, the largest is realistically only useful as a battle station. The remaining seven are two fighter class, two cruiser class, and three capital class designs.
By discussing these here, I'm hoping to get some opinions on them from the other forum regulars, mostly about whether or not they think either of these mods are doable and worth pursuing. Of the two, I think the second idea is likely the easiest to achieve, while the first would be more visually appealing to me (based on ship designs, that is). Thoughts?