Is it possible, to make UV map, using my textures, or bmp image of unwrapped UV map? I really don't know, how to make this kind of UV map, and can't do it some other way, because i don't have alternative textures, they are already in UV map format.
I won't ask you to make for me, just give me some tips and tricks.
Later, i found, that i can run 3ds model in Lightwave. I used 3ds UV map, and saved in .lwo . But i can't see that model in a Model viewer or convert (it's converting with 221 bytes size).
Also, i noticed, that i can not open up my model with some UV Map, it just not opening (viewer shuts down with an error like in
http://arparso.de/nexus/forum/index.php/topic,280.0.html this topic), and then i'm trying to export it in Lightwave 5.x format, it removes any UV maps, that was there (even if they were created by LW). I'm using Lightwave 10.1 is it normal? Or i should use newer or older version?