February 19, 2020, 02:55:58

Author Topic: Jump gates  (Read 11350 times)

Offline The_Small_Time_Modder

  • Petty Officer
  • **
  • Posts: 126
  • Karma: 0
  • Watch out batman! here comes CHUCK NORRIS!
    • View Profile
Re: Jump gates
« Reply #25 on: October 14, 2011, 21:11:34 »
Run into anything new mularac?  :-\
Epic win = when bullets dodge YOU.

Nothing can contend with that. Unless if you can travel through time and space.

Offline Mularac

  • Lieutenant
  • ***
  • Posts: 531
  • Karma: 11
    • View Profile
Re: Jump gates
« Reply #26 on: October 14, 2011, 22:15:37 »
College's been a bitch. Plus, it's been a while since I've worked in anything other than campaign-level environment.

Offline The_Small_Time_Modder

  • Petty Officer
  • **
  • Posts: 126
  • Karma: 0
  • Watch out batman! here comes CHUCK NORRIS!
    • View Profile
Re: Jump gates
« Reply #27 on: October 21, 2011, 20:08:28 »
I just discovered that the system editor manual mentions nexus gates, on pg 51 7.1.4 . could this be encouragement that its possible to add them on the system editor?
Epic win = when bullets dodge YOU.

Nothing can contend with that. Unless if you can travel through time and space.

Offline GeoModder

  • Chief Petty Officer
  • **
  • Posts: 279
  • Karma: 4
    • View Profile
    • http://
Re: Jump gates
« Reply #28 on: November 07, 2011, 18:45:20 »
No. The manual just mentions that if a Nexus Gate is orbiting a planet, and the planet is deleted, the Gate will also be removed.

Offline The_Small_Time_Modder

  • Petty Officer
  • **
  • Posts: 126
  • Karma: 0
  • Watch out batman! here comes CHUCK NORRIS!
    • View Profile
Re: Jump gates
« Reply #29 on: November 09, 2011, 21:54:43 »
JEEZ... why do those stinking jump gates have to be so darn elusive!  >:(
Epic win = when bullets dodge YOU.

Nothing can contend with that. Unless if you can travel through time and space.