Nexus Modding > Mod Development / Released Mods
Thinking of PERHAPS creating a new campaign
GeoModder:
Nothing on Kendo's (http://www.dogsquad.co.uk/nexus/nexusmod.htm) site is to your liking? ;)
The_Small_Time_Modder:
Hmm, although these ARE interesting... they are not what im looking for... sorry geomodder...
HOWEVER..
the one model that DID somewhat interest me was the missile frigate from that website, the shape of the model is somewhat like what im looking for as one of my race's destroyers. However i did not like the fact it was based on the old school style ships.
Im looking for something more like THESE ships... but with a NEXUS feel to them. Again the Orion destroyer from freespace 2 (see The Freespace 2 subject made by aparso) is VERY close to something im looking for. the only three issues i see with that model are that it isnt exactly shaped as if a machine made it, the odd ball purple color i saw in the picture of it, and the models for the turrets, other than that it was perfect.
EDIT: heres the link geomodder, http://arparso.de/nexus/forum/index.php/topic,52.0.html
These are also from X3: Terran Conflict
NOTE ALSO: the Xiion race i created are NOT just ALIENS, they're MACHINES, similar to the MECHANOIDS, only they're sentient machines and not some god-like AI.
I also want to state that if anyone plans on replying here, READ ALL MY POSTS IN THIS SUBJECT CAREFULLY! I feel like i have failed to convey my intentions when someone misses something i previously stated. so MAKE SURE YOU KNOW this subject INSIDE AND OUT, is what im saying.
The_Small_Time_Modder:
I have now decided i WILL DEFINITELY make this series of 18 missions into a campaign. Again, any support with models for the Xiion would greatly be appreciated (and again i WILL add contributors to the credits for the campaign, as in ANY help with coding, models, etc., with even the SMALLEST contribution. currently that would be Mularac, OldDragon, and GeoModder on the credits list so far).
Mularac:
Glad to help.
I think your first step should be creating a sort version control for the mod, something from where you can manage your project. I recommend SVN for version control and Assembla for hosting it.
And as I'm always open for question and inquires
The_Small_Time_Modder:
For the moment im focusing on finishing off the 'Skeletons' for the 18 missions i have in mind, THEN ill 'fill' them in. Just like i am for the mission im working on right now. THEN i'll get to that point. but thanks for the tip mularac, ill definitely take note of that.
Although i doubt this will get as popular as anything aparso could possibly whip up... :P
(i also forgot about the nexus wiki, i will also be adding that on to the credits as well)
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