Nexus Modding > Mod Development / Released Mods
Thinking of PERHAPS creating a new campaign
The_Small_Time_Modder:
Ive been saying this a bit in the scripting section, but i wanted to go more in depth here, because this section is more related to the subject at hand.
again im CONSIDERING to create a campaign in the near future. ill update this subject once in a while when i get a new part for it set in stone.
UPDATE: this campaign will be spanning EIGHTEEN missions, instead of the FOURTEEN i was planning on
The_Small_Time_Modder:
I now have the storyline completely finished for the first five missions :
Mission 1: introductory to the campaign, it has been 10 years since we last saw captain cromwell, and he has retired. His retirement has caused the angelwing to change hands, it is now under the command of a young, bold, brilliant captain, and the ship has been codenamed 'Covenant'.
A recent discovery has led to a new system, called Nexor, where a second pirate raptor clan has taken refuge. The noah defense fleet intends to eliminate the threat, but it is much worse than previously believed.
While the Noah defense fleet has its hands full with the raiders, the Covenant recieves orders to go deep into raider territory to the rumored location of the raptor base.
Mission 2: After a well earned victory at Nexor, ships from the noah defense fleet encountered an engaged a small fleet of gorgs that seem to have begun a evolutionary path differing from the gorgs encountered at Atrox during the Invasion of Atrox a decade before.
The covenant is assigned a siege fleet, and is ordered to eliminate the Nexor-gorg base in the area, in the strogg asteriod field, little do they know the base is also gaurding a gate to yet another system.
Mission 3: After the destruction of the gorg base, the ouroboros system was found as well as the remnants of the raptor fleet of nexor.
The noah defense fleet, back in the days of cromwell, managed to capture a mechanoid and used it to replicate the powerful mechanoid ray. The X-ship is a experimental craft that is mainly outfitted with these weapons. The Covenant is ordered to assist in its defense as a massive chunk of the raptor fleet attempts to bear down on the X-ship.
Mission 4: With the crushing defeat of the raptors, the noah defense fleet discovered a planet extremely distant feom the ouroboros star. After a scout misteriously vanishes in orbit of the planet, the NDF sends in the covenant, along with a very large expedition fleet, to the planet's orbit. Not knowing what will await there, the area the scout vanished in would be called 'Sector Y-627' by military experts.
Mission 5: after the destruction of the Mechanoid entity hidden among the asteroids of the seemingly vile planet's orbit, another gate was found to a star known as arcturus, which has been in earth astrology books for hundreds of years.
Yet the system turned out to be under control of the gorgs encountered at nexor, and a gorg fleet was inconveniently near the wormhole when the NDF fleet, along with the covenant, entered the system. the NDF fleet in arcturus must prevent the gorg fleet from passing, or the NDF support fleet on the other side will be most assuredly destroyed.
Mularac:
That is great, no doubt. I've read and it seems pretty good.
My recommendation, though, is that you start out by making each mission in an stand-alone fashion and once you have all missions completed, start with the campaign coding.
The_Small_Time_Modder:
Thats my plan, chief. ive already got the skeleton of 6 of them done. and im nearly done with filling out the sixth ;)
The_Small_Time_Modder:
Anyways i have the next 4 missions after mission 5 figured out...
Mission 6: After gaining a foothold in arcturus, the NDF now has a firm base operating in the arcturus system.
After negotiations over the news with the vardrags, it turns out that the vardrags previously possessed this system, however the gorgs found a way in through a gate unknown to them [the vardrags] and invaded.
A cataclismic battle erupted, the gorgs were victorious, but took severe losses to the vardrags, a heavy cost to gaining a star system.
The vardrags believe that there may be a few ships still intact at that ancient battlefield, one particular vessel they believe is called the atlantis, is rumored to be carrying sensitive data that has the coordinates to the gate the gorgs entered arcturus from to invade the system. Gaining this information may lead to the discovery of yet another system.
The covenant is given orders to go to the location of this battlefield, find the atlantis, search her for intel, and then report back to the NDF outpost.
Mission 7: After finding the coordinates to the unknown gate, the covenant has now been given the honor to lead the assault upon the gorg forces that gaurd it.
Who knows what kind of things lie on the other side of that gate.
Mission 8: With the Gorg forces protecting the second arcturus gate eliminated, the Covenant fleet was able to enter the gate and discover the Hel system. However, something seems, off, with the Hel system, as if there is a sinister twist in it's formation.
After fully exploring this system, the chilling theories have been confirmed. Hel is a parrellel system to the sol system.
Now the Covenant fleet must gaurd the build up of a base on the Hel side of the gate, if the gorgs roaming the system manage to destroy the already completed defenses and the support ships leading the effort, the covanent fleet will find itself unable to stage missions without risking the chance for the gorgs in hel to attempt to re-take Arcturus.
Mission 9: With the gorgs pushed back from the hel to arcturus gate, the Hel gate alpha base is now completed, and reinforcements are now arriving from arcturus.
Now NDF command wants the covenant fleet to examine an asteroid field in hel that a scout went through days earlier, the recon data suggest that there are a field of abandoned gorg, raptor, and vardrag vessels in the area. There was even a recon photo taken of a mysterious ship, the same type that the X-ship is based off of.
With the X-ship now in the Covenant fleet, if anything still moves in that wreckyard, it will not be much of a problem for the fleet... or will it...?
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