Nexus has a lot of limitations for things that are extremely frustrating for us on the BSG team. One particular problem we have is with missiles. By default, they operate like strikecraft. While normally that's kind of okay, they have drawbacks that make them annoying, such as flying away from ships when they're exploding or ONLY targeting the center-mass of a ship.
We're looking to change them into regular cannon type weapons like the railguns in order to fix this. However, flak defense systems are not able to target the particle projectiles. This means we have to use a shield on the battlestars. This creates more issues. I can't seem to stop the effect from playing, when the shield activates and deactivates, which is a showstopper. But for this purpose lets just say I fixed that. We still need a way for the flak effect to play so that the missiles look like they're being shot by it.
Do any of you know if events are kicked off when projectiles get close to a ship or penetrate it's collision sphere? Ultimately if the flak started firing once they got within a certain radius, that's ideal, so we can fake the autodistance firing we have right now.
What's more annoying is that this will cause yet another problem, even if we can pull it off. We'd have this flak "shield" effect that would be playing, then on top of that we'd still need real flak weapons, to fight off raiders. This would cause the flak effect to compound even further, which *could* affect performance, if it got too dense.
Crap like this really makes me consider switching to another engine >_<