Nexus Modding > Scripting
Jump gates
The_Small_Time_Modder:
Ah, i see. Thanks for the fair warning there.... :o
EDIT: is there a way to access this 'compilator' you're speaking of? Maybe we could modify the mod so that it is able to recognize campaign coding and utilize it if that is the case...
Mularac:
Well, actually I mispoke, it's not a compilator but an interpreter, it takes the script written in Black Ruler language and then transforms it into a code the engine can use, probably something in c++, where a compilator is a piece of coding that transformas a programming language into machine code.
So, to answer you: We'd need the source code to access the interpreter coding.
The_Small_Time_Modder:
which im guessing we will need either an expert hacker who could reach those OR someone from the nexus' development team who programmed the game. both of which would be next to impossible to easily come by....
In other words...
TSTM: 0
Nexus: 4 >:(
Im gonna take three final stands here...
1. Perhaps we could make a version out of scratch that can be used in the Skirmisher mostly for decoration (yet you can use gate disruptors on it)?
2. If its too cumbersome to make a whole new gate type, why not try making one thats a mirror of the campaign's gates and modify it so we can use it in the skirmisher? (simply scrounge around for as much coding that describes the gate model as possible and fill in the gaps from there)
3. Perhaps the coding for the gates is in another of the DAT files? if that's plausible then maybe aparso can figure out if its possible to get in them and take a good peek inside.... if the FIRST two are out of the question then THIS should be THE SMOKING GUN!
(P.S.: i got a good feeling about the third one...)
Mularac:
1. what do you mean make a version from scratch? I'm pretty sure that can't be done, as we can't access and modify the source code and everything involving the the gates is pretty much hardcoded.
2. pretty much the same as above.
3. no... the nexus_01.dat, 03, 04, etc, contain the game's cgi videos. and the nexus_00.dap contains the files fixed in the 1.01 patch.
The_Small_Time_Modder:
welp.... thats a bummer.... :(
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version