Nexus Modding > Scripting
Jump gates
Mularac:
Anyone has ever succeded in creating and adding jumpgates to missions?
Or at least have any pointers as to where should I start?
(Modification level, not campaign)
EDIT: My first view in the official campaign files showed that there's a great chance that the only way to use a gate is in a campaign coding, but the manual does contain some information as to how to interact with them, even if it doesn't clearly specify how to add them to your mission... so I'm still hopeful...
The Old Dragon:
Are we talking about the blue Nexus wormholes or the smaller orange ones?
Mularac:
The blue ones, I think. The inter-system travel ones, like the one connecting Pluto-Noah in the campaign.
The Old Dragon:
To the best of my knowledge, no one has ever managed to reproduce them and they were considered 'hard-coded'.
What pages in the manual were you reading about the wormholes (I'm a bit too lazy to go hunting at the moment ;))?
GeoModder:
I can be mistaken, but didn't the Babylon mod add new graphics for jumpgates? Or were these based on the IP drive?
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