Hey, how do you select all the navpoints on an scene?
(and no, using "s.this:class=#Navigation_Point" only sorts out ships, not the rest of the game objects (effects, npcs, devices, etc)).
For example, using something like this:
Select(e.list, s.this:class=#Navigation_Point);
will return npcs, devices, navpoints, and all the sort of things that doesn't fall under the category of ships.
However, if you use this:
Select(e.list, s.ship&s.this:class=#Navigation_Point);
It'll return 0, as navpoints aren't covered in "ships", even though if you debug a variable holding a navpoint it'll appear as "ship/<Name of the navpoint>"
On a related topic, does anyone have a list with all the "s.<something>" "checkers"? Like s.ship, s.device, s.owner, s.devicetype, etc?