December 22, 2024, 14:03:55

Author Topic: UDK based RTT Space game  (Read 13128 times)

Offline galaxy366

  • Recruit
  • *
  • Posts: 12
  • Karma: 1
    • View Profile
    • http://
UDK based RTT Space game
« on: December 28, 2010, 18:31:48 »
Hey people :)
Arparso i send a pm on moddb, but you didnt respond.

Ok, i have been working for somedays now on setting up everything, I made a Wikia
http://shatteredalliance.wikia.com/wiki/Shattered_Alliance:_Prelude_to_War_Wiki i really need people to help!

If we want this then we need people, and good ideas!
tell  me what you already think ;)

Offline Arparso

  • Administrator
  • Lieutenant
  • *****
  • Posts: 558
  • Karma: 14
  • I can see you...
    • View Profile
    • http://arparso.de/nexus
Re: UDK based RTT Space game
« Reply #1 on: December 28, 2010, 21:27:44 »
I actually think it's way too early to set up a public Wiki. Gather a team, collect ideas, plan what the game is about, etc...

What has been done so far? Who is involved with the project? Who is responsible for which area of development? Is there any actual plan yet?

Offline galaxy366

  • Recruit
  • *
  • Posts: 12
  • Karma: 1
    • View Profile
    • http://
Re: UDK based RTT Space game
« Reply #2 on: December 28, 2010, 21:40:06 »
I actually think it's way too early to set up a public Wiki. Gather a team, collect ideas, plan what the game is about, etc...

What has been done so far? Who is involved with the project? Who is responsible for which area of development? Is there any actual plan yet?

.... yeah thats the thing, the thing is, i do have a basic plane, A free 2 play RTT game, that only has skirmish. Why not a singleplayer? because that would make the project to large.

But i dont really know how to make a doc, thats why i made a wikia, i thought it would be easier to express my thought :(.


Offline galaxy366

  • Recruit
  • *
  • Posts: 12
  • Karma: 1
    • View Profile
    • http://
Re: UDK based RTT Space game
« Reply #3 on: December 28, 2010, 22:15:38 »
ok Arparso, as you said gather a team.

I posted a job post on the UDK forum, take a look.
http://forums.epicgames.com/showthread.php?t=756118

I will wait until i get some talent, then we can take a look at the ideas.
The idea's on the Wikia will be used i think, like the IFD drive ;), Interstellar Fusion Drive that looks like the one in Nexus, maybe a little different.

Offline DreamorCZ

  • Petty Officer
  • **
  • Posts: 110
  • Karma: 1
    • View Profile
    • Czech Gaming Nexus
Re: UDK based RTT Space game
« Reply #4 on: December 30, 2010, 19:33:49 »
Well, in my opinion making RTT game that is clone of Nexus is interesting but I would rather make Space-Sim/Arcade based on Nexus with Unreal game style. Something like two big ships/group of ships fighting against each other and player piloting fighter/bomber/commando (perhaps commanding whole squadron) to take out important devices of enemy ship and taking down other players etc.

I think we should put two or three major ideas here, vote and then work all together on a same project.
Editor in Chief at http://www.cgnexus.eu/

Offline Mularac

  • Lieutenant
  • ***
  • Posts: 531
  • Karma: 11
    • View Profile
Re: UDK based RTT Space game
« Reply #5 on: December 31, 2010, 16:13:46 »
Or perhaps something a bit easier than developing in the UDK to make a Space Sim game, using Freespace free engine to make a Nexus sim game.

Offline Slezar de Fanel

  • Recruit
  • *
  • Posts: 7
  • Karma: 1
    • View Profile
    • http://
Re: UDK based RTT Space game
« Reply #6 on: January 01, 2011, 17:27:43 »
Nothing is easy when it comes to create your own game. I looked on and off for a team to join. The thing is, the engine doesnt matter that much. Most of the nowadays game engines like the UDK or Unity3D are capable of rendering beautiful scenes. I would recommend Unity3D, since it comes with a free version, and the pro version is not going to cost you 25% royalties like UDK, which seems to be rediculous. For the Freespace Engine. Even if it is Opensource and you already got something like a template i dont think it is suited for any purpose anymore. Its simply outdated and that goes for gameplay, graphics, controls and so on.

Like Aparso said, work on the Concept of the game. Especially the game mechanics are important. Create a prototype with 1 or 2 dummy models to show. We all have ideas, but its the effort and dedication that will make good people join your team.

Design Document ----> Prototype ----> Team-up

I have seen countless ppl daydreaming about making a game, but 99% never even finished the Design Document, which basically is a fleshed out version of your ideas. Anyway, i dont want to get anybody down. But being reasonable is never wrong  ;).

Ok, so now what i would like to see:
A RTT like Nexus of course. Only one difference though. A production pipeline of modding tools for creating custom content by the community. Imagine you would have a shipeditor, where you choose the models/textures, place the turrets and engines via mouse. Then just add some scripts for the ships properties and voila. New ship ready to place as ingame content. Then a campaign editor, simply place your ships. Set some targets and routes and done again.

Easy to use modding tools will keep a game alive far longer then any good looking 3d shooter.

And here we have a nice collection of ideas. Its for Homeworld 3 but in the 933 posts iam sure there will be some useful stuff and interesting read Homeworld 3 Wishlist
« Last Edit: January 01, 2011, 22:11:31 by Slezar de Fanel »

Offline jstubbles

  • Petty Officer
  • **
  • Posts: 169
  • Karma: 2
    • View Profile
    • http://www.ivassago.com
Re: UDK based RTT Space game
« Reply #7 on: February 04, 2011, 03:10:12 »
Yeah, I've been giving Galaxy crap about stuff like this for a while now. He doesn't even have a design doc for our BSG mod  >:(