Full Thrust is a tabletop fleet combat game created by Ground Zero Games. The rules are available for free from their website, and are designed to be compatible with any setting you want to adapt them to. It is due to this adaptability, which necessitates a simple set of weapons, that I selected it for my first modding attempt.
The pictures I have to share are of my attempts at developing the core three weapons of the ruleset - those being C, B, and A-Class laser batteries (magenta, blue, and cyan, respectively). At this point in time, I'm torn between the two styles. I have Beam batteries:
Or Pulse Batteries:
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Some other information on the mod:
- Shields, called screens in this setting, only protect against laser batteries. Additionally, they only reduce the damage taken, rather than absorbing incoming fire.
- Ships have far less survivability than your average Nexus ship.
- Weapons have a much greater range than your average Nexus weapon. A-Class Batteries and Plasma Torpedoes can fire at ships up to 20,000 meters away.
- Accuracy is quite low, ranging from 16% to 50% hit chances.
- The mod will be designed to use predefined Ship Types, and as such, will be balanced for them.
- As shown, the mod will feature custom weapon animations. It will not, however, feature any custom ship designs.
So, could I trouble the folks here to weigh in with their opinions?