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91
Mod Development / Released Mods / Re: CEP Revival?
« Last post by GeoModder on February 13, 2016, 11:05:50 »
I've sent you a response PM regarding the mesh, Sargoth.
92
Mod Development / Released Mods / Re: New Asteroid Pack
« Last post by The Old Dragon on February 13, 2016, 09:36:25 »
Thanks Sargoth, but still no go for me.
Although they look alright and properly converted (did you notice any LOD changes? Currently set to 2000 and 4000 distance) in your link, when I look at them, I only see the lowest level.

Either it's windows 10 or the GOG version has issues :(
93
Mod Development / Released Mods / Re: CEP Revival?
« Last post by Sargoth on February 13, 2016, 01:28:29 »
Couldn't get the mesh to function ingame. But I thought I'd show what I mean by "I have no seams, but nexus makes me scream"

http://imgur.com/a/8Jk0S

Yeah, the rendered pics uses the leonis mesh
94
Mod Development / Released Mods / Re: New Asteroid Pack
« Last post by Sargoth on February 13, 2016, 01:22:36 »
Converted fine. Added to your personal for looksies

http://imgur.com/a/InaTX
95
Mod Development / Released Mods / Re: New Asteroid Pack
« Last post by The Old Dragon on February 12, 2016, 23:34:19 »
Geo, Sargoth,

I've put the raw files in the CEP folder under "Dragon's Files". When you get a moment, please could you try to convert them and see what happens?
96
Mod Development / Released Mods / Re: New Asteroid Pack
« Last post by GeoModder on February 12, 2016, 16:39:41 »
I don't have an idea whatsoever what could cause this. :(
97
Mod Development / Released Mods / Re: New Asteroid Pack
« Last post by The Old Dragon on February 12, 2016, 14:59:02 »
I've got a problem with this, might be the converter needs some work to fix it. But at the moment, the model viewer (and ingame) only shows the lowest LOD even though it can see the other levels...



As you can see in the pic, it shows the lowest level and thinks there's only one layer but shows errors from the higher level LODs.

I'll try running it on my works pc, see if I get a different result. But this was done under windows 10 with the GOG version of Nexus. If anyone has any ideas, I'm all ears.

Was hoping to release the first pack of asteroids today :(
98
Mod Development / Released Mods / Re: CEP Revival?
« Last post by Sargoth on February 11, 2016, 23:18:03 »
I noticed that too on my reversed Mars texture.

Have you tried using your texture on jstubbles sphere mesh (battlestar galactica mod, version 4.1-4.5 I believe) to see if the seem disappears?

Don't have that mesh, and I havent seen a galactica mod in ages. I tried going over in both 3d max and mudbox. Also made sure the seam was seamless
99
Mod Development / Released Mods / Re: CEP Revival?
« Last post by The Old Dragon on February 11, 2016, 23:06:13 »
Hi Geo,

My copy of the sol_0503_europa texture  is 683kb, so I'd say you're looking at the original.
100
Mod Development / Released Mods / Re: CEP Revival?
« Last post by GeoModder on February 11, 2016, 20:35:42 »
I noticed that too on my reversed Mars texture.

Have you tried using your texture on jstubbles sphere mesh (battlestar galactica mod, version 4.1-4.5 I believe) to see if the seem disappears?

Something else, could you check your texture/planets folder and tell me if the sol_0503_europa texture on your end is another size then 683 kb? I'm not sure if the one on my end was one I created years ago, or the original one.
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