December 22, 2024, 13:32:43

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51
Mod Development / Released Mods / Re: [CEP]Sol System retex
« Last post by GeoModder on February 18, 2016, 23:38:53 »
And after having a look at the stiletto and texture, I'm dreading doing a lot of the things I wanted to do.

What did you have in mind here?
52
Mod Development / Released Mods / Re: [CEP]Sol System retex
« Last post by Sargoth on February 18, 2016, 18:01:08 »
Upped it into your folder ;)
53
Mod Development / Released Mods / Re: [CEP]Sol System retex
« Last post by The Old Dragon on February 18, 2016, 17:29:57 »
If you want to send me your texture,  I can see if we can get a better map...
54
Mod Development / Released Mods / Re: [CEP]Sol System retex
« Last post by Sargoth on February 18, 2016, 15:32:26 »
I haven't tested it yet. But from what I saw of it, very unlikely. I'm more interested in the model itself. Getting it to only use a single texture will be for the best. But I feel I'm going to struggle with it, so I kinda have put it off.

And after having a look at the stiletto and texture, I'm dreading doing a lot of the things I wanted to do.
55
Mod Development / Released Mods / Re: [CEP]Sol System retex
« Last post by The Old Dragon on February 18, 2016, 12:11:39 »
Hi Sargoth, did that map help any?
56
Mod Development / Released Mods / Re: New Asteroid Pack
« Last post by Sargoth on February 17, 2016, 00:41:33 »
Might as well add my background ones to it ;)
57
Mod Development / Released Mods / Re: New Asteroid Pack
« Last post by The Old Dragon on February 17, 2016, 00:25:29 »
Not sure what the issue was, Geo. But I'm back under windows 8.1 with my original retail version and things appear to be working well again :)

Asteroid Pack 1 has now been added to the very first post in this topic.
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Mod Development / Released Mods / Re: [CEP] How far do we stray?
« Last post by The Old Dragon on February 17, 2016, 00:06:24 »
For background activity, I was thinking of independent events such as a convoy jumps into (or out of) the system and docks at the station or pirates that mount a raid. In scenes where there are sufficient asteroids, we could have mining ships going about their business. Anything really that give the semblance of life to the Nexus Universe.

Although I get the concept that space is unimaginably large and you're not going to get lots life in one little area, sometimes Nexus just felt a little too sterile... there was just me and whatever I was sent there to kill :(
59
Mod Development / Released Mods / Re: [CEP]Sol System retex
« Last post by Sargoth on February 16, 2016, 23:51:41 »
Thanks :D
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Mod Development / Released Mods / Re: [CEP]Sol System retex
« Last post by The Old Dragon on February 16, 2016, 23:49:03 »
Certainly Sargoth, I've put a copy of the .lwo model and .tiff file of the UV map in my folderfor you.
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